![]() ![]() Useful for setting configuration options etc. In addition to the normal Entity Scripts section, a new Init Code field can be used to write code that's packed and added to those scripts.In any RunScriptCode input, backticks can be used for string literals, instead of the disallowed " character.Improvements for games supporting VScript:.Adds lots more AutoVisgroups for easily hiding entities.New sprites for almost all entities, both custom made and from a number of other sources.Many more entity options, and an improved editor layout.A unified FGD database, allowing keyvalues to be shared among games, and accurately defining when features were added and removed. ![]() To use, specify studioMDL's path then place comp_propcombnine_volume or comp_propcombine_set entities. Static prop combining - merges together adjacent props to allow them to be efficently drawn in batches.Assets can also be packed manually with comp_pack entities. Filtered based on search paths in the included custom gameinfo and FGD database. Auto-packing - Automatically packs non-stock game files into the bsp.
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